Pembuatan Permainan Adventure Brain Challenge

Cahyadi Yoemakna(1*), Kristo Radion Purba(2), Leo Willyanto Santoso(3),


(1) Program Studi Teknik Informatika
(2) Program Studi Teknik Informatika
(3) Program Studi Teknik Informatika
(*) Corresponding Author

Abstract


Utilization of appropriate technologies and strategies will improve learning outcomes optimally. Many jobs in the education world by computer-assisted work, ranging from typing, math, browsing on the internet, and as a media of learning. The term learning media can be regarded as a tool for learning. Therefore made the game media to increase public knowledge and can also be a means for entertainment.

In this study designed a game that has some features and mini-games. The measures include moving system making level, features mini-games, load and save system, collision detection with bounding box method, NPC, and set items. Applications created using ActionScript 3.0 programming language and Adobe Flash CS6 as IDE. The result showed the success of the mini-games, thoroughness and diligence in designing a map, display of objects, as well as gaming systems affect the final outcome of the application. The number of objects and the more detailed the manufacture and preparation of the object will increasingly make the game even more interesting.


Keywords


Adobe Flash, Brain Game, Adventure, ActionScript, Game

Full Text:

PDF

References


Batey, Mark, Furnham, Adrian, Xeniya. 2010. Intelligence, General Knowledge and Personality as Predictors of Creativity. Manchester.

Brimelow, Lee. 2011. Six Reason To Use ActionScript 3.0.

Elias, dan Skaff, G. 2012. Characteristics of Games. ISBN 978-0262017138. MIT Press 2012.

Grossman, Gary, Huang, Emmy. 2006. ActionScript 3.0 Overview. Adobe Systems Incorporated.

Leonard, Robert, Neumann V., Morgenstern. 2010. The Creation of Game Theory. New York. Cambridge University Press.

Madcoms. 2013. Kupas Tuntas Adobe Flash Prof CS6.


Refbacks

  • There are currently no refbacks.


Jurnal telah terindeks oleh :