Implementasi Board Game Pembelajaran Etika Kristen “Ethinere” dengan Menggunakan Unity Game Development Engine

Authors

  • Cleming Tedjokusumo Program Studi Teknik Informatika
  • Kristo Radion Purba Program Studi Teknik Informatika

Keywords:

Process Simplification, Diagram SIPOC, Value Added Activity, Non Value Added Activity, Waste

Abstract

Currently the game has grown not only in terms of media, but also in terms of goals. The game is currently shifting from its original physical form, now can be played in digital form. The purpose of the game is not only for fun, but also become one of the effective and interactive learning media.

Studying is not limited just for academic values, but also ethical ones. To teach ethical values through game media, a Visual Communication Design alumnus has created a board game of ethical Christian learning called “Ethinere”. To create a set of board game “Ethinere”, it takes one million four hundred thousand Rupiah, and the physical form of the game is very easy to missing or damaged.

The conclusion of the application made is that fast and stable internet connection has a very important role in application performance, in addition to the numbers of players who play at the same time. Testing login page, lobby, game, result, login map editor, and map editor and its features work as their function.

References

[1] Hamid, S. 2012. Metode Edutainment. Diva Press, Jogjakarta.

[2] Koster, R. 2013. A Theory of Fun for Game Design. O’Reilly Media, Canada.

[3] Satya, Y. 4, April 2015. Fungsi Mainan Edukatif Dalam Pendidikan. Retrieved June 14, 2017, from neraca.co.id: http://www.neraca.co.id/article/52213/fungsi-mainan-edukatif-dalam-pendidikan

[4] Malykhina, E. 2014, September 12. Fact or Fiction?: Video Games Are the Future of Education. Retrieved June 14, 2017, from scientificamerican.com: https://www.scientificamerican.com/article/fact-or-fiction-video-games-are-the-future-of-education/

[5] Tanzil, F. 2015. Perancangan Board Game Sebagai Media Pengenalan Etika Kristen Untuk Anak-anak Kristen Usia 12-14 Tahun. (TA No. 00022735/DKV/2015). Unpublished undergraduate thesis, Universitas Kristen Petra, Surabaya.

[6] Unity. (n.d.). What is Unity? Retrieved June 14, 2017, from unity3d.com: https://unity3d.com/unity

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Published

2017-07-31

Issue

Section

Articles