Implementasi Rule Base System dan Fuzzy Logic Artifical Intelligence pada Game Kartu Capsa

Edo Pangkatodi(1*), Liliana Liliana(2), Gregorius Satia Budhi(3),


(1) Program Studi Teknik Informatika
(2) Program Studi Teknik Informatika
(3) Program Studi Teknik Informatika
(*) Corresponding Author

Abstract


In the era of globalization today, science and technology is developing very fast, particularly in entertainment media, specifically in the gaming world. Today, games are not only used as an entertainment, but also can be used as an alternative in the world of work, education, and even sports. In the world of gaming, artificial intelligence, or AI is a factor that cannot be separated. With the right methods and the specific rules of the AI can walk like a human being doing a job. So it is not only in the gaming world alone, AI can also be used in other fields that require AI computing systems for example in  technological development.

The system is using Unity5 program with the programming language C#, with AI rule base and fuzzy used, the AI expected to have enough ability to be an opponent for players who use this application.

Based on testing that has been done, these applications can run smoothly, AI can run and can follow rules of the game and follow the mindset that have been established. But the way of thinking AI still fairly few and need to be developed more.


Keywords


Game; Card; Capsa; Big2; Unity5; C#; Rule Base; Fuzzy.

Full Text:

PDF

References


Chen, H.; Jakeman, A. J.; Norton, J. P. 2008. Artificial Intelligence techniques: An introduction to their use for modeling environmental systems. Mathematics and Computers in Simulation 78, p(379–400).

Cingolani, P, Alcala-Fdez, J. 2013. jFuzzyLogic: a Java Library to Design Fuzzy Logic Controllers According to the Standard for Fuzzy Control Programing. International Journal of Computational Intelligence Systems, vol.6, p(61-75).

Debnath, S. B. C, Shill, P. C; Murase, K. 2013. Particle Swarm Optimization Based Adaptive Strategy for Tuning of Fuzzy Logic Controller. International Journal of Artificial Intelligence & Applications (IJAIA), Vol.4, No1.

Entertainment Software Association. 2014. Sales, Demographic, and Usage Data of Video Game Industry 2014. URI=http://www.theesa.com/wpcontent/uploads/2014/10/ESA_EF_2014.pdf.

Iyer, P, Liu, Y, Sadeghpour, F, Brennan, R. W. 2015. A Fuzzy-Logic based Resource Levelling Optimisation Tool. IFAC-PapersOnline 48-3, p(1942-1947)

Kose, U. 2012. Developing a Fuzzy Logic Based Game System. Computer Technology and Application 3, p(510-517).

Massoudi, P, Fassihi, A. H. 2013. Achieveing Dynamic AI Difficulty by Using Reinforcement Learning and Fuzzy Logic Skill Metering. Games Innovation Conference (IGIC), 2013 IEEE International, p(163-168).

Santoso,S. 2012. Aplikasi Teori Kombinatorial dalam Permainan Kartu Capsa( Big Two). URI=http://informatika.stei.itb.ac.id/~rinaldi.munir/Matdis/2013-2014/Makalah2013/ MakalahIF2120-2013-045.pdf.

Sunarto. 2011. Pembuatan Game 3 Dimensi "ME VS ALIENS" Dengan Menggunakan Unity 3D Game. URI=http://repository.amikom.ac.id/files/Publikasi_07.11.1540.pdf.

Yudhanto, P. A. 2010. Perancangan Promosi Produk Edu-Games Melalui Event. Laporan Tugas Akhir Universitas Komputer Indonesia Bandung. URI=http://elib.unikom.ac.id/gdl.php? mod=browse&op =read&id=jbptunikompp-gdl-prasetyoad-22


Refbacks

  • There are currently no refbacks.


Jurnal telah terindeks oleh :