Perancangan dan Pembuatan Aplikasi Pembelajaran Tata Surya untuk Anak SMP Berbasis Android

Authors

  • Irawan Hady Program Studi Teknik Informatika
  • Justinus Andjarwirawan Program Studi Teknik Informatika
  • Silvia Rostianingsih Program Studi Teknik Informatika

Keywords:

Experiential Marketing, Kepuasan Pelanggan, Loyalitas Pelanggan, Starbucks Coffee

Abstract

Learning is a concept that reflects the learning process. Solar System is a collection of celestial objects which consists of a massive star called the sun, and all objects that surround it the objects are planets, satellites, asteroids, comets and meteors.
Technology in learning has changed the way learning is different from the traditional learning process conducted by face-to-face interaction between teachers and students, so that technology in learning is defined as a medium for distributing information. Learning application can help the learning process to be innovative, interesting, and more interactive. In addition the process of learning can be done anywhere and anytime, and can increase student interest.

References

[1] Harahap, N.S. 2014. Android:Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android Revisi Kedua. Bandung: Informatika.

[2] Kasman, A.D. 2013. Koloborasi Dahsyat Android dengan PHP & MYSQL. Yogyakarta: Lokomedia

[3] Lubis, M. 2013. Perancangan Aplikasi Pembelajaran Tata Surya Mengunakan Metode Visual Interpreatif. Pelita Informatika Budi Darma, Volume : IV, Nomor: 2.

[4] Sumarwan, Sumartini, Kusmayadi, Sulastri, S. dan Priambodo, B.A. 2006. IPA SMP untuk kelas IX jilid 3B. Jakarta: Penerbit Erlangga.

[5] Supardi, Y. 2014. Semua Bisa Menjadi Programmer Android Case Study. Jakarta: PT Elex Media Komputindo.

[6] Waryanto, N.H. 2010. Tutorial Komputer Multimedia (Macromedia Flash dan ISpring )

Downloads

Published

2015-08-14

Issue

Section

Articles