Pembuatan Game Edukasi Pengenalan Flora dan Fauna Indonesia

Authors

  • Leonardy Hartono Program Studi Teknik Informatika
  • Kristo Radion Purba Program Studi Teknik Informatika
  • Henry Novianus Palit Program Studi Teknik Informatika

Abstract

The games industry has been growing rapidly as attested by their increase in numbers and varieties (genres),sophisticated graphic display, and rich features. Not only are the gamesplayed by adolescents but they are loved by children, too. However, most games played by children do not help to educate them.

For that reason, we propose an educational game to introduce the florae and faunae of Indonesia. It is an adventure game, exploring the islands of Indonesia. Information will be given for every flora or fauna found during the exploration. The game has “save and load” features and can record the floraeand faunaecollected.

The game has been tested on different computers (with different specifications). It was found that the game can run smoothly on computers fulfilling the minimum requirements.

References

[1] Adobe Creative Team. 2012. Adobe Flash Proffesional CS6 Classroom in a Book. San Francisco: Adobe Press.

[2] Agus, N. 2014. Free Ebook ActionScript 3.0. 23 Juli 2014. <https://drive.google.com/file/d/0B32lth3c-L99NDYzaUdGZDZoQlE>

[3] Manchmudi, A. 2011. Fauna dan Flora Indonesia 24 Juli 2014 <https://ajimachmudi.wordpress.com/fauna-dan-flora-indonesia/>

[4] Surati. 2013. Strategi Pembangunan Game EdukasiBerbasis Desktop untuk Anak Usia 4-6 Tahun. 25 Juli 2014.

[5] Suyadi. 2009. Permainan Edukatif yang Mencerdaskan. Yogyakarta: Power Books.

[6] Widyastuti, Y. 1993. Flora-Fauna Maskot Nasional dan Propinsi. Jakarta: Penebar Swadaya.

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Published

2015-01-31

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Section

Articles