Pembuatan Mekanisme Strategi Perang pada Game Majapahit’s Conquest

Authors

  • Jimmy Muliawan Program Studi Teknik Informatika
  • Gregorius Satia Budhi Program Studi Teknik Informatika
  • Liliana -

Keywords:

Push factor, pull factor, family vacation, China

Abstract

In order to make a visual media that can make student to take interest in history, game based learning is one of the solutions. The game first must have all aspect of the history itself in order to fulfill the goal. In this research, game that can cover the politic aspect especially war is made. The game will cover the politic aspect of Majapahit Kingdom and entitled Majapahit’s Conquest.

This game use Turn Based Tactical as the genre which player and computer side moves his troops turn by turn. 2 methods of AI will be used in this game, which are Minimax and Fuzzy State Machine. This game will be made with Unity Engine, and scripting language will be done with C# as the language and MonoDevelop as IDE.

The experiment is conducted to check the game system that support the war strategy of the game such as attack command or move/run command. The result of the experiment declare that all configured variables in troops influence the sytem.

References

[1] Azan. N, Zin M, Jaafar. A, Yue. W.S. 2009. Digital Gamebased learning (DGBL) model and development methodology. WSEAS TRANSACTIONS on COMPUTERS, 322-333.

[2] Deterding. S, Dixon. D, Khaled. R, Nacke. L.E. 2011. Gamification: Toward to Definition. CHI 2011, 1-4.

[3] Ilahi, M. T. 2009. Gelegar sumpah Gajah Mada, sang proklamator Nusantara. Yogyakarta: Garailmu.

[4] Joseph, S. 2011. What are Upper Secondary School Students Saying About History? Caribbean Curriculum, 1-26.

[5] Millington, I. 2006. Artificial Intelligence for Games. San Fransico: Elsevier.

[6] Pirovano, M. 2012. The use of Fuzzy Logic for Artificial Intelligence in Games. 1-8.

[7] Saffidine. A, Finnsson H, Buro. M. 2012. Alpha-Beta Pruning for Games with Simultaneous Moves. Association for the Advancement of Artificial, 1-7.

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Published

2015-01-31

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Section

Articles