Implementation of the Gamification Method for Employee Training Systems at PT XYZ Using the Moodle Learning Management System
Abstract
This study aims to develop a Moodle-based Learning
Management System (LMS) to address employee training
challenges at PT XYZ. The main obstacle faced by the company is
the onboarding process, which was previously conducted
manually via WhatsApp, resulting in unstructured materials and
difficult monitoring. Therefore, this system is designed to provide
modular learning paths, automated evaluation mechanisms, and
data-based progress tracking features to improve training
management.
As a primary solution to enhance user engagement, this study
applies gamification methods that include points (XP), levels,
activity badges, and leaderboards. Its technical implementation is
supported by the development of an additional plugin named "My
Command Center," which functions to manage automatic badge
assignment based on learning activity completion. This approach
aims to transform the monotonous training process into a more
interactive and motivating learning experience.
Testing results indicate that the system operates stably without
major errors and is able to significantly accelerate the
onboarding process duration. Evaluation using User Acceptance
Testing (UAT) proves that gamification integration effectively
increases employee motivation, comprehension, and engagement,
as evidenced by improved module completion rates, XP
accumulation, and assessment results. Thus, the application of
gamification within the LMS is proven to be an effective solution
for enhancing training quality and efficiency at PT XYZ.