Sistem Deteksi Reputasi Akun Seller Pada Steam Community Menggunakan Metode Klasifikasi Support Vector Machine
Keywords:
underseat subwoofer, subwoofer's box, Honda FreedAbstract
Playing games is an activity that is often done by many people from various ages, some just fill their free time, some make the game a job or a place to make money. The online gaming industry is currently an industry with a large value, which is $21.1 million in 2021. The Steam Community is an online game platform that provides nearly 30000 games. In this platform, you can not only play games but can make transactions with fellow Steam Community users. The transactions made include selling games, ingame accessories, steam wallets and artwork. The problem faced is, payment transactions are carried out outside the Steam platform itself, on the other hand Steam users do not know each other yet, so the seller's account reputation needs to be checked. The checks carried out are through analyzing the sentiment on the comments of the account in question. Analyzing these comments is done by using the Support Vector Machine method to classify the purpose and sentiment of the comments. The results of this research will be presented in the form of a website where users of this website-based application will enter SteamID into the system, and the system will perform sentiment analysis on comments, then the system displays the results of the analysis in the form of data presentations, in the form of the number of comments based on existing sentiments. And the system will also display all comments on the profile along with the predictions for their comments. Based on research that has been carried out using the Support Vector Machine method, the model with the best accuracy is 91% for classification of comments purposes, and 86% for sentiment classification. Based on a survey of this application, 76% of respondents claimed to be helped by this application, and 66% of respondents were willing to recommend this application to their friends.References
[1] Amrizal, V. (2018). Penerapan Metode Term Frequency
Inverse Document Frequency (Tf-Idf) Dan Cosine Similarity
Pada Sistem Temu Kembali Informasi Untuk Mengetahui
Syarah Hadits Berbasis Web (Studi Kasus: Hadits Shahih
Bukhari-Muslim). JURNAL TEKNIK INFORMATIKA,
11(2), 149-164. doi: 10.15408/jti.v11i2.8623
[2] Clement, J. (2021). Topic: Online gaming. Retrieved 6
January 2022, from
https://www.statista.com/topics/1551/online-gaming/
[3] Darmawan, L. (2017). Stemming Word dalam Carik Bot.
Retrieved 9 January 2022, from
https://www.codepolitan.com/stemming-word-dalam-carikbot-59a9ef6e96088
[4] Ilmawan, L., & Mude, M. (2020). Perbandingan Metode
Klasifikasi Support Vector Machine dan Naïve Bayes untuk
Analisis Sentimen pada Ulasan Tekstual di Google Play Store.
ILKOM Jurnal Ilmiah, 12(2), 154-161. doi:
10.33096/ilkom.v12i2.597.154-161
[5] Liu, B. (2012). Sentiment Analysis and Opinion Mining.
Morgan & Claypool Publishers.
[6] Moore, C., & Wang, D. (2018). Support vector machine
(machine learning). Radiopaedia.Org. doi: 10.53347/rid61710
[7] Murphy, A., & Moore, C. (2019). Confusion matrix.
Radiopaedia.Org. doi: 10.53347/rid-68080
[8] Nasrudin, A. (2022). Apa itu Reputasi?. Retrieved 7 July
2022, from https://cerdasco.com/reputasi/
[9] Salam, A., Zeniarja, J., & Khasanah, R. (2018). Analisis
Sentimen Data Komentar Sosial Media Facebook Dengan KNearest Neighbor (Studi Kasus Pada Akun Jasa Ekspedisi
Barang J&T Ekspress Indonesia). In SINTAK 2018.
Semarang. Retrieved from
https://unisbank.ac.id/ojs/index.php/sintak/article/view/6659
[10] Saputra, I., & Rosiyadi, D. (2019).
Perbandingan Kinerja Algoritma K-Nearest Neighbor, Naïve
Bayes Classifier dan Support Vector Machine dalam
Klasifikasi Tingkah Laku Bully pada Aplikasi Whatsapp..
Faktor Exacta, 12(2), 101. doi:
10.30998/faktorexacta.v12i2.4181
[11] The World's Largest API Hub | RapidAPI. (2022). Retrieved
5 July 2022, from https://website.rapidapi.com/products/hub/