Permainan Simulasi Proses Bisnis Sebagai Sarana Pembelajaran Proses Bisnis pada Perusahaan Ritel
Keywords:
analisis resepsi, perempuan, kampanye, kecantikan, your only limit, Somethinc.Abstract
Game-based Learning becomes one of the most developed learning methods in this 21st century. Game-based Learning is a good learning method because it can create a virtual world where players can simulate real world problem solving. Business process is a series of interrelated activities to achieve certain business goals which are executed sequentially or parallel, both inside and outside the company. The complexity of business processes causes the learning process to be less than optimal if only in the form of theoretical exposure. Practices are needed so that students can hone their business process management skills, but if they practice in the real world, of course it will be very high risk. Therefore, this research develops business process simulation game to facilitate students in practicing their business process management skill. The author analyzed the existing business process simulation games, determined the game system design, developed the game, tested the game, and distribute questionnaires to users. Based on the results of testing and implementing the system that has been done, the game developed in this research give a positive impact on users. The features in the game are running well and as expected. The game provides benefits to users, both teachers and students, so this game is suitable for being used as retail companies’ business process learning tool.
References
[1] Bailey, T., Thabtah, F., Wright, M., & Tran, D. A. 2019. FoodKnight: A mobile educational game and analyses of obesity awareness in children. Health Informatics Journal, 1460458219888405.
[2] Blazic, A. J., Ribeiro, C., & Arh, T. 2012. Analysing the required properties of business simulation games to be used in e-learning and education.
[3] Chuang, M. L. 2020. A web-based simulation game for teaching supply chain management. Management Teaching Review, 5(3), 265-274.
[4] Gamble, E. M. April 16, 2020. SimCompanies Simulator Use for an Undergraduate Senior Capstone Course. Retrieved from https://landia-misc.s3-us-west2.amazonaws.com/ SimCompanies -Brief-Gamble-Eric-M-202020200417.01.pdf
[5] Luna Scott, C. 2015. The Futures of Learning 3: What kind of pedagogies for the 21st century?
[6] Nasution, M. K. 2018. Penggunaan metode pembelajaran dalam peningkatan hasil belajar siswa. Studia Didaktika, 11(01), 9-16.
[7] Ngafifi, M. 2014. Kemajuan teknologi dan pola hidup manusia dalam perspektif sosial budaya. Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi, 2(1).
[8] Novitri, B. Q., & Lianto, R. 2019, August. Perancangan Game Edukasi Agama Katolik dengan Metode Finite State Machine. In ENTER (Vol. 2, No. 1, pp. 15- 27).
[9] Prensky, M. 2003. Digital game-based learning. Computers in Entertainment (CIE), 1(1), 21-21.
[10] Qian, M., & Clark, K. R. 2016. Game-based Learning and 21st century skills: A review of recent research. Computers in Human Behavior, 63, 50-58.
[11] Rosing, M. V., Kemp, N. A., Hove, M., & Ross, J. W. 2014. Process Tagging–A Process Classification and Categorization Concept. The Complete Business Process Handbook, 1, 123-171.
[12] Sari, S., Anjani, R., Farida, I., & Ramdhani, M. A. 2017, September. Using android based educational game for learning colloid material. In Journal of Physics: Conference Series (Vol. 895, No. 1, p. 012012).
[13] Sparx, G. 2009. The business process model.
[14] Teguh Martono, K. 2015. Pengembangan Game Dengan Menggunakan Game Engine Game Maker. Jurnal Sistem Komputer, 5(1), 23-30.
[15] Virtonomics. 2018, December. Virtonomics User Guide. Retrieved from https://virtonomics.com/wpcontent/uploads /sites/2/2018/12/UserGuideVirtonomics_en.pdf
[16] Wankel, C., & Blessinger, P. (Eds.). 2012. Increasing student engagement and retention using immersive interfaces: Virtual worlds, gaming, and simulation. Emerald Group Publishing.
[17] Weske, M. 2012. Business process management architectures. In Business Process Management (pp. 333371). Springer, Berlin, Heidelberg.
[18] Yaoyuenyong, P. 2018. MonsoonSIM 5.2x.