Boardgame Design Of Priority Management For Surabaya’sUniversity Students

Authors

  • Timothy Andrew UK PETRA

Keywords:

Convolutional Neural Network, VGG16, clothing image recognition, machine learning, artificial intelligence

Abstract

University Students of Surabaya have a difficulty in doing priority management for their university courses. Students tend to do things they couldn’t afford to do without concern, thus resulting them in poor performance. Through the appearance of this boardgame design, Surabaya students can realize and exercise priority management for Surabaya citizen.

Author Biography

Timothy Andrew, UK PETRA

DKV UK PETRA

References

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