Perancangan Interior K-Pop Experience Center di Surabaya

Authors

  • Savitri Kartika Dewi
  • Sherly de Yong
  • David Tan Kayogi

Keywords:

Autisme, Terapi, Pengembangan Bakat, Surabaya

Abstract

Korean Wave, called Hallyu in Korean, is a pop-culture phenomenon from South Korea spread globally. In Indonesia, especially Surabaya, there are numerous K-Pop fans. A facility based on K-Pop experience center in Surabaya is needed to accomodate the fans appreciative activities also inform and present new experiences based on educative, interactive, and recreative values. Design Thinking method was used as design guideline with the steps of Define, Research, Ideate, Prototype, Selection, Implementation, and Learn. The interior design will be implemented along with experience-based program  using latest technologies to reach the goal of the design.

Author Biographies

  • Savitri Kartika Dewi
    Program Studi Desain Interior, Universitas Kristen Petra
    Jl. Siwalankerto 121-131, Surabaya
  • Sherly de Yong
    Program Studi Desain Interior, Universitas Kristen Petra
    Jl. Siwalankerto 121-131, Surabaya
  • David Tan Kayogi
    Program Studi Desain Interior, Universitas Kristen Petra
    Jl. Siwalankerto 121-131, Surabaya

References

[1] “Gangnam Style Takes the World by Storm”. Globalization101. 2012. Levin Institute. 26 Des. 2012. <https://www.globalization101.org/ gangnam-style-takes-the-world-by-storm/>. Par. 1

[2] “K-Popedia : Perjalanan Pergelaran Konser K-Pop di Indonesia”. Kumparan. 2018. Kumparan. 23 Mei 2018. <https://kumparan.com/@kumparank-pop/k-popedia-perjalanan-pergelaran-konser-k-pop-di-indonesia/>. Par. 8

[3] Amelya, Arai. “Cari Tahu 10 Konser K-Pop Tersukses di Indonesia!”. Kapanlagi. 2012. 26 Sept. 2012. <https://www.kapanlagi.com/ showbiz/asian-star/cari-tahu-10-konser-k-pop-tersukses-di-indonesia-c834c3-1.html>. Par. 1-2

[4] Ekaraga, Neno Diar Parwitasari. “Praktik Kultural dan Pengembangan Literasi di Kalangan Penggemar Korean Pop di Surabaya”. Skri. Universitas Airlangga. 2015, pp. 10-12

[5] Ambrose, Gavin, and Paul Harris. “Design Thinking (08)”. Basic Design, AVA Publishing SA, 2010. Available : https://books.google.com/books?id=9klpFfZDnWgC&pgis=1. pp. 5-28

[6] Scotland, Sport. Design Note 4 : Dance Studio. 2003. pp. 1-8

[7] California, University of. Performing Arts Safety Manual. 2014. pp. 37-38, 40-41

[8] Beretta, Giordano. Professional Portrait Studio for Amateur. Vol. 3300, 1997. pp. 1-2

[9] Neufert, Ernst. Data Arsitek Jilid 2. Jakarta : Erlangga, 2002.

[10] Astrid Kusumowidagdo. “Peran Penting Perancangan Interior Pada Store Based Retail.” Dimensi Interior, vol. 3, no. 1, 2005, <http://puslit2.petra.ac.id/ejournal/index.php/int/article/view/16343>.

Downloads

Published

2019-07-17