Perancangan Gym Center Dengan Fasilitas Penunjang Bagi Pengguna di Surabaya
Keywords:
customer experience, brand trust, customer loyalty, aplikasi grab-foodAbstract
Surabaya is a city with a lot of active population ranging from children, adolescents, to adults. Of course the daily activities are so busy that it is almost impossible to spend time because of the busyness of each. Side effects are obtained when continuous life pattern like that is susceptible to disease, bone loss, and stiff muscles. For that it is necessary a facility that can support so that all the bad impact can be prevented. Thus emerges an idea and design that can accommodate all that. In the design of this gym there are enough facilities to meet the needs of the sport.References
[1] Ashari, Tri & Puspa, Onny. Aplikasi material pada dinding. Jakarta: Transmedia Pustaka. 2014
[2] Giriwijoyo, S. Ilmu kesehatan olahraga. Bandung : Universitas Pendidikan Indonesia. 2007
[3] Holtzschue, Linda. Understanding Color: An Introduction for Designers. United States: John Wiley & Sons. 2012
[4] John, Geraint dan Heard Helen. Handbook of Sport and Recreational Building Design. London : The Architecture Press. 1981
[5] Kosasih, Engkos. Olahraga Teknik dan Program Latihan. Jakarta : Gramedia. 1985
[6] Muhajir. Pendidikan Jasmani Olahraga dan Kesehatan. Jakarta :Yudishtira. 2016
[7] Panero, Julius, & Zelnik, Martin. Human dimension and interior space. United States: Watson-Guptill Publication. 1979
[8] Purnomo, Hari. Perencanaan dan Perancangan Fasilitas, Edisi Pertama, Yogyakarta: Graha Ilmu. 2004
[9] Suptandar, J. Pamudji. Desain Interior. Jakarta : Djembatan. 1995
[10] Wilkenrson, M., dan Dodde. “What Sport Does for People”. Journal of Physical Education, Recreation and Dance. 1979