Perancangan Interior Fasilitas E-Sports Arena

Erwin Julius(1*), Stephanus P Honggowidjaja(2), purnama esa dora tedjokoesomo(3),

(*) Corresponding Author


T This Design’s background are the problems of the growth of gaming industries in Indonesia and have been made official by the government that gamers can be national athlete through many steps but they still don’t have the place with facilities and appreciation, so this E-Sports facility maximize their potential and change the way people think about the game that gamin isn’t just for fun but gaming can be a profession. The implementation of futuristic design will be the furniture and interior elements to create the impression of a futuristic design.


E-sports, Athlete, Gamers, Game Arena

Full Text:



Borries,Friedrich von. Wallz , Steffen P.Boltger , Space Time Play , Computer Games, Matthias ,2007. [2]Ernst Neufert, Peter Neufert , Architects' Data, 4th Edition , Wiley-Blackwell [3]Edward T.Hall, The Hidden Dimension, Anchor Books Editions, [4]Freeman International Association of Exhibitions and Events. “Guidelines for Display Rules and Regulations”. 2011 [5]Fred Lawson , Congress, Convention and Exhibition Facilities: Planning, Design and Management (Architectural Press Planning and Design Series) ,2000. [6]Julius Panero, Martin Zelnik,Joseph De Chiara, Time Saver Standards, McGraw-Hill Companies Inc. [7]Leslie L. Doelle, Environmental Accoustic , McGraw-Hill Companies Inc ,1990. [8]Majalah Audio Interior edisi 04, September- Oktober , 2004. [9]Prasasto Satwiko, Fisika Bangunan Edisi 2, Andi ,2004. [10]Yoga Winahyu , Sirkulasi Bangunan Internal ,2001. [11] Data Iespa (13/04/2016) [12]Data Penghasilan Pemain E-Sports (13/04/2016) [13]Pengertian Arena (13/04/2016) [14]Tentang Teater (14/04/2016) [15]Tata Cahaya (14/04/2016) [16]List of esports games (14/04/2016) [17]Ireland top in Europe for integration of digital technology (15/04/2016)


  • There are currently no refbacks.