Game Real-Time Strategy Conquest War Berbasis Web Menggunakan Finite-State Machine

Jimmy Christian Tanian(1*), Alexander Setiawan(2), Lily Puspa Dewi(3),


(1) Program Studi Informatika
(2) Program Studi Informatika
(3) Program Studi Informatika
(*) Corresponding Author

Abstract


With the development of technology today, games are one of the activities that are popular for many people. Starting from children and even adults are also playing videogames. strategy game is the one of them.

Of the many real-time strategy games available, there are still many real-time strategy games today that are too complex and difficult for players to understand. In this thesis, a real-time strategy game will be made that is easy to understand and play but does not eliminate the strategy element in the game.

In order for this game to be even more interesting, Artificial Intelligence (AI) finite state machine (FSM) was added to this game to regulate the opponent's movements in order to make the game lively. In this game, there are features i.e. save/load to save and load data and sound settings to adjust the sound. The result from 5 respondents that give rating : 76% game control, 68% game graphic, 80% game sound , 80% gameplay dan 80% tutorial clearance.


Keywords


Artificial Intelligence; Finite State Machine; Real Time Strategy; Game

Full Text:

PDF

References


Adams, E. 2013. Fundamentals of Game Design (3rd ed.). San Francisco: New Riders.

Ariata 2020, Apa Itu HTML? Fungsi dan Cara Kerja HTML. Retrieved from https://www.hostinger.co.id/tutorial/apa-itu-html/#Jadi8230-Apa-Itu-HTML

Baumgarten, R., Colton, S., Morris, M. 2009. Combining AI Methods for Learning Bots in Real -Time Strategy Game. London: Imperial college London.

Belwariar, R. 2016. A* Search Algorithm. Retrieved from https://www.geeksforgeeks.org/a-search-algorithm/

Bourg, David M., 2009. AI for Games Developers, California: O'Reilly Media.

Christiantho, D. 2017. INI 8 Jenis Genre Game dan Sub Genre-nya. Retrieved from https://www.inigame.id/8-jenis-genre-game-dan-sub-genre-nya/

Con, A. n.d.. What is Tabletop?. Retrieved November 14, 2020 from https://www.ameliacon.com/special-events/tabletop-gaming/what-is-tabletop/

Djaouti D. et al., 2008. A Gameplay Definition through Videogame Classification. Internasional Journal of Computer Games Technology.

Geryk, B. 2006. A History of Real-Time Strategy Games. USA: GameSpot.

Hidayatullah, M. 2018. Ada Apa dengan Genre Real-Time Strategy?. Retrieved from https://esportsnesia.com/fokus/ada-apa-dengan-real-time-strategy/

Kapalomen 2017. Pengertian dan Sejarah Html - Html 1. Retrieved from https://www.kapalomen.com/2017/09/pengertian-dan-sejarah-html.html

Krisna, K. 2016. 10 Game RTS Real Time Strategy Terbaik. Retrieved from http://silkmask.blogspot.com/2016/10/10-game-rts-real-time-strategy-terbaik.html

Kurniawan, R.2015. Pengertian Dan Sejarah JavaScript. Retrieved from https://ryankurniawan201.wordpress.com/2015/10/02/pengertian-dan-sejarah-javascript/

Millington, I., Funge, J. 2009. Artificial Intelligence for Games Second Edition. USA:Morgan Kaufmann Publisher

Moss, R. 2017. Build, gather, brawl, repeat: The history of real-time strategy games. Retrieved from https://arstechnica.com/gaming/2017/09/build-gather-brawl-repeat-the-history-of-real-time-strategy-games/

Mount, D., Eastman, R. 2018. CMSC 425: Lecture 21 Artificial Intelligence for Games: Decision Making. Retrieved November 21, 2019 from https://www.cs.umd.edu/class/spring2018/cmsc425/Lects/lect21-ai-dec-making.pdf

Nainggolan, R.F. 2017. Perancangan Dan Pembuatan Aplikasi Game Adventure Berbasis 2D Menggunakan Adobe Flash CS6 ActionScript 3.0. Retrieved from http://repositori.usu.ac.id/bitstream/handle/123456789/3665/142606010.pdf

Pengertian Olahraga: Tujuan, Manfaat, dan Jenis-Jenis Olahraga n.d.. Retrieved November 14, 2020 from https://www.maxmanroe.com/vid/umum/pengertian-olahraga.html

Pengertian, Fungsi, Tujuan Dan Sejarah CSS. 2017. Retrieved from https://naimlogdasar.blogspot.com/2017/05/pengertian-fungsi-tujuan-dan-sejarah-css

Salen, K, Zimmerman, E. 2003. Rules of Play : Game Design Fundamentals. Cambridge, MA: MIT Press.

Santiago, E. 2017. A* Search Algorithm. Retrieved from http://amazingstudiotechnology.com/a-star-algorithm/

Vagansza 2019. Jangan Bingung! Ini Bedanya Board Game, Card Game, dan Tabletop Game. Retrieved from https://boardgame.id/bedanya-board-game-card-game-tabletop-game/#:~:text=Pada%20 dasarnya%20tabletop%20game%20adalah,yang%20dimainkan%20di%20atas%20meja

Zakaria n.d., Pengertian HTML dan Fungsinya yang Perlu Anda Ketahui Sebagai Pengguna Internet. Retrieved November 13, 2020 from https://www.nesabamedia.com/pengertian-dan-fungsi-html/


Refbacks

  • There are currently no refbacks.


Jurnal telah terindeks oleh :