Perancangan Video Game untuk Remaja Generasi Z dalam Persiapan Memasuki Dunia Kerja

Cyntia Cyntia, Bing Bedjo Tanudjaja, Daniel Kurniawan

Abstract


Dunia pekerjaan merupakan salah satu tahap yang pastinya akan dihadapi oleh semua orang. Generasi yang akan memasuki dunia pekerjaan selanjutnya adalah generasi Z yang memiliki sifat yang sangat berbeda dengan generasi sebelumnya. Karena perbedaan tersebut maka untuk mempersiapkan generasi Z yang akan masuk dalam dunia pekerjaan, perlu adanya media yang dapat memberikan informasi yang dibutuhkan oleh generasi Z terutama mengenai softskill. Melalui video game berbentuk visual novel sebagai media edukasi maka diharapkan perancangan ini dapat memberikan informasi untuk mempersiapkan generasi Z dalam memasuki dunia pekerjaan.


Keywords


Media Edukasi;Video Game;Visual Novel; Generasi Z; Soft Skill

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