PERANCANGAN ENTERTAINMENT CONCEPT ART BERDASARKAN NOVEL THE SCAR KARYA CHINA MIEVILLE

andry setiawan tjan(1*),


(1) 
(*) Corresponding Author

Abstract


Perkembangan teknologi membuat teknik dalam proses produksi media entertainment terutama film dan video game berubah dengan pesat. Tujuan dari perancangan entertainment concept art ini adalah mevisualisasikan sebuah karya tulis atau novel klasik dalam bentuk entertainment concept art yang menarik dan menghibur para pencinta film fiksi di Indonesia. Cerita dalam novel The Scar memiliki berbagai macam unsur fantasi dan sci-fi yang unik dan memiliki ide visual yang menarik untuk divisualisasikan ke dalam sebuah karya desain berupa entertainment concept art dalam proses bluesky preproduction film.

Keywords


Entertainment Concept Art, Visual, Film, Ilustrasi.

Full Text:

PDF

References


Art Center College of Design Pasadena. Entertainment Design. 2007. 16 agustus

Barthes, Roland. Elements of Semiology. Trans. Annette Lavers dan Colin Smith.

New York: Hill and Wang. 1973.

Barthes, Roland. The Semiotics Challenge. Trans. Richard Howard. New York:

Hill and Wang. 1988.

Caxton, William. The Oxford English Dictionary (Oxford University Press,

, Vol 1 pp. 213–4). 1971. Oxford University Press.

Entertainment Software Association. (2014). 2015 Essential Facts About the

Computer and Video Game Industry. 31 agustus 2015. .

Galiban, Randy Robin. “What is Concept Art”. Randbin. 2012. 16 agustus 2015.

Howard, Todd. DICE: Why we Play, Why we Create. 2012. 16 agustus 2015.

.

J. Hand, Richard. Journal of Adaptation in Film & Performance. 2008.

University of South Wales.

Kohler, Wolfgang. Gestalt psychology : an introduction to new concepts in modern psychology. New York. 1947.

Kuciara, Maciej. “Art Institute Inland Empire Workshop”. 2014. 8 september 2015.

Sarwono, Jonathan, Lubis, Hary. Metode Riset Untuk Desain Komunikasi

Visual/ADI. Andi Publisher. 2007.

Pickthall, Jason. “Just What is Concept Art?”. 2012. 16 agustus 2015.

< http://www.creativebloq.com/career/what-concept-art-11121155/>

Robertson, Scott, Jonathan Bach, Darren Bacon, Peter Chan, dan Marcus Collins.

In the Future: Entertainment Design at Art Center College of Design. 2007. Design Studio Press.

Robertson, Scott. Scott Robertson: Inspiration and Techniques. 2013. 16 agustus

.

Robertson, Scott. P.S.D – Propotion – Surface – Detail. 2013. 16 agustus 2015.

.

Sobur, Alex. Semiotika Komunikasi. Bandung: PT. Remaja Rosdakarya, 2004

Stefanus, Jefry. Perancangan Visual Development Sebagai Media Bantu

Pembelajaran Sejarah. Universitas Kristen Petra Surabaya. 2015.

Zhu, Feng. Illustration and Industrial Design. 2012. 16 agustus 2015.

.

Zhu, Feng. Business of Design Part 01. 2014. 16 agustus 2015.

.

Zhu, Feng. Production Pitch. 2014. 16 agustus 2015.

.

Zhu, Feng. Designing with Spec. 2015. 16 agustus 2015.

.

Zhu, Feng. Creating Worlds GDC 2015. 2015. 16 agustus 2015.

.


Refbacks

  • There are currently no refbacks.