PERANCANGAN NOVEL GRAFIS DIGITAL INTERAKTIF SEBAGAI PEMAHAMAN PADA KEPRIBADIAN INTROVER

Vibita Fidelia(1*), Erandaru Erandaru(2), Jacky Cahyadi(3),


(1) UK Petra
(2) UK Petra
(3) UK Petra
(*) Corresponding Author

Abstract


Kepribadian introver masih sering kali disalah pahami oleh masyarakat luas sebagai individu yang diam, pemalu, hingga anti sosial dan melihatnya dengan hitam-putih dengan ekstover yang dianggap lebih ideal di masyarakat, yang kerap memiliki stereotipe pintar berbicara dan memiliki banyak teman. Padahal, nyatanya kedua kepribadian tersebut merupakan bagian dalam tolak ukur yang sama, yang lebih mengatakan tentang bagaimana seseorang mendapatkan dan menghabiskan energi emosionalnya—suatu sifat yang tidak bisa diubah. Perancangan ini bertujuan untuk merepresentasikan pendapatan dan penghabisan energi tersebut serta konsekuensi sosial yang mungkin ada sebagai seorang yang dapat dianggap introver, melalui novel graktif digital interaktif dimana pemain dapat memilih aksi yang dilakukannya.


Keywords


Introver; ekstrover; kepribadian; novel grafis digital; game

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