Implementasi Konsep “/nspire” dalam Perancangan Interior Digital Startup Exhibition and Training Center di Surabaya

Favian Grady Susanto, Diana Thamrin, Celline Junica Pradjonggo

Abstract


In recent years, Indonesia has entered a new era in infrastructure, Industry 4.0. This new era brings Indonesia to a digital, connected lifestyle. This is the spark that lights the rising of unicorns such as “Go-Jek”, Tokopedia”, “Traveloka”, and “Bukalapak”. This new lifestyle also brings Indonesia to solve national problems through digital solutions. But in reality, the Indonesian youth is not trained and educated in an efficient enough environment. On this foundation, the designer proposes an Interior Design of a Digital Startup Exhibition and Training Center in Surabaya, a facility built to inspire and train digital startup activist to support the vision of Surabaya as a smarter city. The design use “/inspire” concept, a combination of “/n”, a code for “beginning” in programming language, and “inspire”, the hope and purpose in which this facility is built on.  The designed facilities include a receptionist for registration, café for refreshments, shop/service area to accommodate user’s needs, exhibition area to showcase digital startup’s community creations, co-working area for working, training room for programming education, seminar/workshop room for various activities, and office for employee. The designer hopes to create a facility that can sufficiently represent and inspire digital startup communities into an influential movement as a digital solution for Indonesia.

Keywords


Community, Digital, Exhibition, Indonesia, , Solution, Startup, Surabaya, Training

Full Text:

PDF

References


Gibbons, Sarah. “Design Thinking.” Nielsen Norman Group, 2016. 7 Mar. 2019. .

Departemen Pendidikan dan Kebudayaan. Kamus Besar Bahasa Indonesia. Jakarta: Balai Pustaka. 2016.

Foertsch, Carsten. “The Coworker's Profile.” Deskmag, 2011. 7 Mar. 2019. .

Appleton, I. Building for The Performing Arts : A Design and Development Guides. United Kingdom: Architectural Press, 2008.

Agushinta, Dewi. Mengenal Interaksi Manusia dan Komputer. Depok: Fakultas

Panero, J. Human Dimension and Interior Space. Watson-Guptill, 2014


Refbacks

  • There are currently no refbacks.